MultiBake by S4C – One-Click Bake Multiple Materials to a Single Texture Atlas (Eevee & Cycles Compatible)
Watch Tutorial — Discount Link Inside Video Description
🎁 Free Blender Addon🔥 Bake Everything in One Click
MultiBake by S4C is a powerful and easy-to-use Blender addon that lets you bake multiple materials into one clean texture atlas — automatically.
Whether you’re optimizing a game asset, creating LODs, or preparing models for Unreal Engine or Unity, MultiBake saves hours of manual setup with its fully automated baking workflow.
⚙️ Key Features
🧩 Combine Objects
Join selected mesh objects into a single object — just like pressing Ctrl + J — while keeping all UVs and materials intact.
🎛️ Create Packed UV
Automatically creates a new UV map called “MultiBake”, selects all UV islands, and packs them neatly into one UV space — ready for baking.
(And if you prefer, you can manually adjust UV islands afterward for perfect placement.)
🎨 Select Bake Maps
Choose exactly which maps you want to bake:
✅ Diffuse (Color only, no light)
✅ Ambient Occlusion (AO)
✅ Normal
✅ Roughness
✅ Glossy
✅ Emission
✅ Transmission
✅ UV Map
⚙️ Smart Settings
- Texture Resolutions: 1024, 2048, 4096, or 8192 px
- Adjustable margin between UV islands
- Custom output folder
- Optional Duplicate & Assign mode: automatically duplicates your baked object and builds a new Principled BSDF material with all baked maps connected.
🧱 Render Engine Compatibility
✅ Cycles (for Baking)
MultiBake automatically switches to the Cycles render engine when baking begins, sets your device to GPU (if available), and then switches back to Eevee when done.
✅ Eevee (for Viewing & Rendering)
All baked textures work perfectly in Eevee because they use Blender’s Principled BSDF shader.
You can bake in Cycles and still render or preview in Eevee seamlessly.
In short:
- 🧠 Baking happens in Cycles (automatically)
- 💡 Final materials work in Eevee and Cycles
💾 Output
After baking, all textures are saved as PNG files in your selected folder, e.g.:
MultiBake_DIFFUSE.png
MultiBake_NORMAL.png
MultiBake_AO.png
MultiBake_ROUGHNESS.png
MultiBake_GLOSSY.png
MultiBake_EMIT.png
MultiBake_TRANSMISSION.png
MultiBake_UV.png
The duplicated baked object gets a new material named:
<ObjectName>_baked_mat
🧠 Perfect For
- Game asset optimization and performance
- Baking multi-material props or characters
- Reducing draw calls for real-time engines
- Exporting clean single-material models to Unity, Unreal, or Sketchfab
🚀 Quick Workflow
- Select objects → Combine Objects
- Click Create Packed UV
- Choose your bake maps
- Set resolution and output path
- Click Bake Selected Maps
✅ Done — everything baked and ready to render!
📦 What’s Included
-
multibake.zip
(ready to install in Blender Preferences) - Video tutorial using the Blender Monkey (Suzanne) demo
- Step-by-step quick-start guide
👨💻 Created by S4C
A lightweight, artist-friendly Blender addon designed to make material baking fast, simple, and reliable.